Magic Knight - Ortheim
Appearance: A gray-bronze suit of armor with gold linings. Figure is thin by the legs & arms, even the helmet of almost nose-cone shape with four red-eyes with one above the other. The magic orb joints are violet color. It carries a light-blue cutlass blade in the right hand. When undergoing a dark empowering, it’s helmet changes to blue & grows two more arms & wielding four sabers.
GAMEPLAY: Swings it’s sword in dealing damage amount. When defeated, it’ll rise up displaying four arms & wielding sabers in each hand. With four swords, it’ll strike with dark flaming purple blade strikes all at once. But other times, just strike with normal four-blade strikes without the flames. During some standby phrases or attack phrases, it may heal it’s self from battle damage.
1st Battle Scope: A magical golem from the Dark Ages that awoke from some unknown cause. Possesses great power.
2nd Battle Scope: A four-armed Magic Knight. Each arm holds a powerful sword, letting it cleave up enemies in an instant.
-Grand Crack: Twist it’s blade from upwards to downwards to bash it into the ground, creating a seismic explosion force to damage nearby targets. Sometimes doing Critical damage.
-Power Gain: Clutches the arms to it’s chest, a glowing violet sphere happens within it before imploding as a bright orange flash flare when flexing. Effect: STR UP & Recovery Of HP.
-Abyss Sabers: Crossing two arms on each side & two arms above the neck area, before delivering a four-way slash wave attack on the target in dealing heavy damage. Noted Fact: It’s damage is only slightly minimum to a Divine Knight, but it’s near 7000 to 8000 damage to anyone else. EFFECT: Critical.
-Summon Power: Clutches the arms to it’s chest, a glowing orange sphere happens within it before imploding as a bright orange flash flare when flexing. Effect: STR UP, DEF UP & Recovery Of HP. Noted: It’s similar to Power Gain.
-Roaring Thunder: Clashes his sabers edges above the head, causing pink-violet lightning to rain down in striking everyone. Effect: Paralyze.